Acceleration structures
I have implemented some acceleration structures and measured their performance.
I have implemented some acceleration structures and measured their performance.
I have added multithreading to my code, and done some measurement with different tile sizes. I have also made my code draw the time it took to render each pi...
I have completed implementing all structures and I/O operations. Now I will generate my first renders.
I have decided to make the Camera type abstract, to support multiple camera types.
For the Advanced Ray Tracing (CENG 795) course at METU, I will be coding a path tracer this term.
I have set up a simple Jekyll website with “minimal mistakes” theme. It is hosted by GitHub.