Posts by Tag

planning

Multiple camera types

1 minute read

I have decided to make the Camera type abstract, to support multiple camera types.

Coding a new path tracer

4 minute read

For the Advanced Ray Tracing (CENG 795) course at METU, I will be coding a path tracer this term.

Back to Top ↑

intersection-test

First images, first mistakes

4 minute read

I have completed implementing all structures and I/O operations. Now I will generate my first renders.

Back to Top ↑

visualization

Back to Top ↑

jekyll

My first Jekyll blog post!

less than 1 minute read

I have set up a simple Jekyll website with “minimal mistakes” theme. It is hosted by GitHub.

Back to Top ↑

github

My first Jekyll blog post!

less than 1 minute read

I have set up a simple Jekyll website with “minimal mistakes” theme. It is hosted by GitHub.

Back to Top ↑

blogging

My first Jekyll blog post!

less than 1 minute read

I have set up a simple Jekyll website with “minimal mistakes” theme. It is hosted by GitHub.

Back to Top ↑

setup

My first Jekyll blog post!

less than 1 minute read

I have set up a simple Jekyll website with “minimal mistakes” theme. It is hosted by GitHub.

Back to Top ↑

testing

Coding a new path tracer

4 minute read

For the Advanced Ray Tracing (CENG 795) course at METU, I will be coding a path tracer this term.

Back to Top ↑

documentation

Coding a new path tracer

4 minute read

For the Advanced Ray Tracing (CENG 795) course at METU, I will be coding a path tracer this term.

Back to Top ↑

camera

Multiple camera types

1 minute read

I have decided to make the Camera type abstract, to support multiple camera types.

Back to Top ↑

perspective

Multiple camera types

1 minute read

I have decided to make the Camera type abstract, to support multiple camera types.

Back to Top ↑

orthogonal

Multiple camera types

1 minute read

I have decided to make the Camera type abstract, to support multiple camera types.

Back to Top ↑

panorama

Multiple camera types

1 minute read

I have decided to make the Camera type abstract, to support multiple camera types.

Back to Top ↑

fisheye

Multiple camera types

1 minute read

I have decided to make the Camera type abstract, to support multiple camera types.

Back to Top ↑

mistakes

First images, first mistakes

4 minute read

I have completed implementing all structures and I/O operations. Now I will generate my first renders.

Back to Top ↑

multithreading

Back to Top ↑

acceleration-structure

Back to Top ↑